Thursday, September 16, 2010

Rules: Quick Reference Charts

Fatigue Grade

*Basic Movement: + 1 Fatigue Point for every company of Frontage, minus 1

*Shooting: + 1 Fatigue Point

*Taking Fire: + X Fatigue Points, where X is the attacking regiment's Combat Grade

*Moving in Light Woods: + 1 Fatigue Point

*Moving in a Stream: + 3 Fatigue Points

*Moving in a Ford: + 1 Fatigue Point

*Moving uphill: + 1 Fatigue Point

*Moving through a house: + 1 Fatigue Point

*"Pushing" a regiment an extra D3 inches (only once per order): + 1 Fatigue Point
A unit can Push for free if it ends its movement on a Road

*Wheat: + 1 Fatigue Point

*Abattis: + 2 Fatigue Points

Combat Grade

*Close Range (within 2 inches): + 1 Combat Grade

*Normal Range (within 4 inches): + 0 Combat Grade

*Long Range (within 12 inches): - 1 Combat Grade

*Target downhill: + 1 Combat Grade

*Target uphill: - 1 Combat Grade

*Target in Light Woods: - 1 Combat Grade

*Target in Stream: + 2 Combat Grade

*Firing from Stream: -2 Combat Grade

*Target in Ford: + 1 Combat Grade

*Firing from Ford: - 1 Combat Grade

*Target in House: - 2 Combat Grade

*Target in Wheat: - 1 Combat Grade

*Target in Abattis: - 2 Combat Grade

*Targetting regiment's flank: + 1 Combat Grade

*Targetting regiment's rear: + 2 Combat Grade

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We imagine these lists will grow as the game grows, but these are all the Fatigue Point penalties and Combat Grade modifiers you'll need to play the Matthews Hill scenario.

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