Fatigue Grade
*Basic Movement: + 1 Fatigue Point for every company of Frontage, minus 1
*Shooting: + 1 Fatigue Point
*Taking Fire: + X Fatigue Points, where X is the attacking regiment's Combat Grade
*Moving in Light Woods: + 1 Fatigue Point
*Moving in a Stream: + 3 Fatigue Points
*Moving in a Ford: + 1 Fatigue Point
*Moving uphill: + 1 Fatigue Point
*Moving through a house: + 1 Fatigue Point
*"Pushing" a regiment an extra D3 inches (only once per order): + 1 Fatigue Point
A unit can Push for free if it ends its movement on a Road
*Wheat: + 1 Fatigue Point
*Abattis: + 2 Fatigue Points
Combat Grade
*Close Range (within 2 inches): + 1 Combat Grade
*Normal Range (within 4 inches): + 0 Combat Grade
*Long Range (within 12 inches): - 1 Combat Grade
*Target downhill: + 1 Combat Grade
*Target uphill: - 1 Combat Grade
*Target in Light Woods: - 1 Combat Grade
*Target in Stream: + 2 Combat Grade
*Firing from Stream: -2 Combat Grade
*Target in Ford: + 1 Combat Grade
*Firing from Ford: - 1 Combat Grade
*Target in House: - 2 Combat Grade
*Target in Wheat: - 1 Combat Grade
*Target in Abattis: - 2 Combat Grade
*Targetting regiment's flank: + 1 Combat Grade
*Targetting regiment's rear: + 2 Combat Grade
- - -
We imagine these lists will grow as the game grows, but these are all the Fatigue Point penalties and Combat Grade modifiers you'll need to play the Matthews Hill scenario.
No comments:
Post a Comment